BitTorrent is the tool that those “in the know” use to download large files. Amazingly BitTorrent has managed to fly totally under the radar in the entertainment industry. Having grown up amongst academics and hackers in San Francisco it was only a matter of time before I would have run into Bram Cohen. Bram is one of those colorful characters that populate the world where software engineering meets politics. Bram had been working at a startup that rewarded users with micropayments to reinforce good netizenship a perfect job for an idealist like him. He felt that users should not only be encouraged to upload but that the system should only work if users contribute as much as they take. Think of it as a sort of enforced good samaritanism.
This was the genesis of BitTorrent, a P2P technology that forces all users to upload as they download. This is why in recent weeks more than one third of all internet traffic is now BitTorrent traffic. Part of BitTorrent’s success lies in the fact that its ideological underpinnings have made the software a bit more geeky than the average Kazaa user can handle. I always laugh when talking to suits in Hollywood about piracy. They all talk about people downloading movies online, but have no idea how they download such large files. That is because, secretly, they all go home and log onto Kazaa and see how long it takes to download.
Anyway, Bram struggled in poverty and obscurity for three years before his baby became the most important invention nobody had heard of. Valve, on of the largest videogame firms, recognized the advantage of Bram’s system and have hired him to work on their new videogame distribution system called “Steam.”
To play the PC game Half-Life 2 for my review, I didn’t wait for a
copy from the publisher or have to take a break from my day job to trot
over to Wal-Mart, likely only to be told the store was sold out anyway.
Instead, I paid to download the game from the internet, directly from
the servers of developer Valve, specifically from its service called
Steam. The experience was nearly flawless. I have seen the boxless,
CD-less future of game distribution, and I’m lovin’ it.